#include #include #include #include #include #include #include "dbc.hpp" #include "game_engine.hpp" #include #include #include #include #include #include using namespace std; using namespace fmt; namespace fs = std::filesystem; const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red); #define BUF_MAX 1024 class UpdateListener : public efsw::FileWatchListener { public: bool changes = false; git_repository* repo = nullptr; UpdateListener(git_repository *r) : repo(r) {}; void handleFileAction(efsw::WatchID watchid, const std::string& dir, const std::string& filename, efsw::Action action, std::string oldFilename) override { // this is some gnarly BS here, probably tons // of memory leaks for now but it's working int ignored = 1; auto the_path = fs::path(dir) / fs::path(filename); string full_path = the_path.lexically_normal().string(); std::replace(full_path.begin(), full_path.end(), '\\', '/'); int rc = git_ignore_path_is_ignored(&ignored, repo, full_path.c_str()); dbc::check(rc == 0, "git ignored failed."); if(!ignored) { println("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored); changes = changes || !ignored; } else { print("."); } } void reset_state() { changes = false; } }; void run_build(GameEngine &game, const char* command) { regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*"); char buffer[BUF_MAX]; // BUF_MAX is a define already? ofstream stats_out; stats_out.open("stats.csv", ios::out | ios::app); std::time_t tstamp = std::time(nullptr); dbc::check(stats_out.good(), "Error opening stats.csv file."); dbc::pre("simple test", [&]() { return stats_out.good(); }); // need to catch the error message when the command is bad FILE *build_out = popen(command, "r"); dbc::check(build_out != nullptr, "Failed to run command."); while(fgets(buffer, BUF_MAX, build_out) != nullptr) { string line(buffer); // yeah, that's probably a problem smatch err; bool match = regex_match(line, err, err_re); if(match) { string file_name = err[1].str(); string lnumber = err[2].str(); string col = err[3].str(); string type = err[4].str(); string message = err[5].str(); string result = format("{:%FT%T},{},{},{},{},{}\n", fmt::localtime(tstamp), file_name, lnumber, col, type, message); stats_out << result; print(ERROR, "\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message); game.hit(type); // refactor this if(game.is_dead()) { print(ERROR, "YOU DIED!\n"); } } } stats_out.close(); dbc::post("a post test", [&]() { return !stats_out.is_open(); }); } int main(int argc, char *argv[]) { git_repository* repo = nullptr; try { dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD"); const char *git_path = argv[1]; const char *build_cmd = argv[2]; println("Using build command: {}", build_cmd); efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); git_libgit2_init(); int err = git_repository_open(&repo, git_path); dbc::check(err == 0, git_error_last()->message); UpdateListener* listener = new UpdateListener(repo); dbc::check(listener != nullptr, "Failed to create listener."); print("Watching directory {} for changes...\n", git_path); efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); GameEngine game{100}; while(true) { print("WAITING...\r"); fileWatcher->watch(); if(listener->changes) { sleep(1); println("CHANGES! Running build {}", build_cmd); run_build(game, build_cmd); listener->reset_state(); } sleep(1); } git_libgit2_shutdown(); } catch(dbc::Error &err) { print("ERROR: {}\n", err.message); if(repo != nullptr) git_repository_free(repo); git_libgit2_shutdown(); return 1; } }