#include #include #include #include #include using namespace std; class Brainfucker { public: size_t dp = 0; size_t ip = 0; ostringstream out; array data = {}; string code = {}; Brainfucker(); void run(int count); void set_code(string &code); void reset(); void jump_backward(); void jump_forward(); }; class GameEngine { int hit_points = 0; map damage_types{ {"error", 4}, {"warning", 1}, {"note", 1}, }; public: GameEngine(int hp); int determine_damage(string &type); bool hit(string &type); bool is_dead(); };