#include "builder.hpp" #include "dbc.hpp" #include "watcher.hpp" #include "game_engine.hpp" #include // for milliseconds #include #include #include #include #include #include #include #include #include // for allocator, shared_ptr #include #include #include // for EXIT_SUCCESS #include // for operator+, to_string #include #include #include using std::string; using namespace fmt; using namespace nlohmann; #define BUF_MAX 1024 Builder::Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) { std::ifstream infile(".tarpit.json"); json config = json::parse(infile); config["git_path"].template get_to(git_path); config["build_cmd"].template get_to(build_cmd); } FILE *start_command(string &build_cmd) { FILE *build_out = popen(build_cmd.c_str(), "r"); dbc::check(build_out != nullptr, "Failed to run command."); return build_out; } string read_line(FILE *build_out, bool &done_out) { char buffer[BUF_MAX]; char *res = fgets(buffer, BUF_MAX, build_out); //!!! exception if res == nullptr done_out = res == nullptr; if(!done_out) { return string{buffer}; // yeah, that's probably a problem } else { return ""; } } void end_build(FILE *build_out, GUI &gui, string &build_cmd) { int rc = pclose(build_out); if(rc == 0) { gui.build_works(); } else { // BUG: make it not play two sounds gui.build_failed(true, build_cmd); } } void Builder::run_build(const string &line) { std::regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*"); std::smatch err; bool match = std::regex_match(line, err, err_re); if(match) { string file_name = err[1].str(); string lnumber = err[2].str(); string col = err[3].str(); string type = err[4].str(); string message = err[5].str(); gui.output(format("HIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message)); game.hit(type); } } enum BuildState { WAITING, BUILDING, DONE }; void Builder::run() { git_repository* repo = nullptr; try { gui.output(format("Using build command: {}", build_cmd)); efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); git_libgit2_init(); int err = git_repository_open(&repo, git_path.c_str()); dbc::check(err == 0, git_error_last()->message); UpdateListener* listener = new UpdateListener(repo); dbc::check(listener != nullptr, "Failed to create listener."); gui.output(format("Watching directory {} for changes...", git_path)); efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); FILE *build_out = NULL; bool build_done = false; BuildState state = WAITING; fileWatcher->watch(); int rc = gui.main_loop(game, [&] { switch(state) { case WAITING: if(listener->changes) { game.start_round(); gui.building(); gui.output(format("CHANGES! Running build {}", build_cmd)); build_out = start_command(build_cmd); state = BUILDING; } break; case BUILDING: { // check if there's output string line = read_line(build_out, build_done); if(build_done) { end_build(build_out, gui, build_cmd); build_out = NULL; state = DONE; } else { // get the command line // run the build if it's available run_build(line); state = BUILDING; } } break; case DONE: { game.end_round(); if(game.is_dead()) { gui.you_died(); game.reset(); } listener->reset_state(); gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^"); state = WAITING; } break; } return 0; }); dbc::check(rc == 0, "Invalid return from main_loop."); fileWatcher->removeWatch(wid); git_libgit2_shutdown(); } catch(dbc::Error &err) { if(repo != nullptr) git_repository_free(repo); git_libgit2_shutdown(); throw err; } }