#pragma once #include #include "color.hpp" #include constexpr const int SCREEN_WIDTH= 1920 / 2; constexpr const int SCREEN_HEIGHT= 1080 / 2; constexpr const bool VSYNC=false; constexpr const int FRAME_LIMIT=60; constexpr const int GUECS_PADDING = 3; constexpr const int GUECS_BORDER_PX = 1; constexpr const int GUECS_FONT_SIZE = 40; const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_DARK; const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT; const sf::Color GUECS_BG_COLOR = ColorValue::BLACK; const sf::Color GUECS_BORDER_COLOR = ColorValue::MID; constexpr const char *FONT_FILE_NAME="assets/text.ttf"; #ifdef NDEBUG constexpr const bool DEBUG_BUILD=false; #else constexpr const bool DEBUG_BUILD=true; #endif