15 Commits (eda7c30fc1bb7603c4b647c98173fffffb8376a5)

Author SHA1 Message Date
Zed A. Shaw ac22a11c9f Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working. 2 days ago
Zed A. Shaw e78340a0cd Remove most of the image/sound managing stuff. 3 weeks ago
Zed A. Shaw 1be770d62d GUECS: Minimal components from zedcaster that will let me make a GUI for a game. 3 weeks ago
Zed A. Shaw c47e688b0b Now working on the new SFML with better audio. 4 weeks ago
Zed A. Shaw 2d81f900be Updated to use the latest libgit2 1.9.0 and GCC14. 4 weeks ago
Zed A. Shaw 07553400f5 Test suite now accurately runs the GameEngine FSM for multiple rounds. 8 months ago
Zed A. Shaw 1c89afaee2 Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code. 8 months ago
Zed A. Shaw 7c9bea81b2 The UI is _finally_ responsive while the builder runs. 8 months ago
Zed A. Shaw 1badbd5942 Improved the makefile dramatically and updated the README to use it. 8 months ago
Zed A. Shaw cc3bb171e1 Restructing the source layout to make it nicer. 8 months ago
Zed A. Shaw 50c0ee3424 Reworked the builder code to setup for more async running of the build. 8 months ago
Zed A. Shaw 453c50c563 Big cleanup of rampant using std. 8 months ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 8 months ago
Zed A. Shaw fdb3f24377 Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit. 8 months ago
Zed A. Shaw 8edb37ceb4 Tried to avoid makefile for as long as possible but it's just too useful. 8 months ago