14 Commits (4b2ed2951ec593f11bdeb33882fad897ed74d51e)

Author SHA1 Message Date
Zed A. Shaw 4b2ed2951e Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data. 4 weeks ago
Zed A. Shaw 9e6c05eccd GameEngine is now a state machine so I can push its design further and keep it solid. 4 weeks ago
Zed A. Shaw 1c89afaee2 Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code. 4 weeks ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 1 month ago
Zed A. Shaw fdb3f24377 Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit. 1 month ago
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 2 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 2 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 2 months ago
Zed A. Shaw 9cc6724df8 Sort of working scrolling window thing. 2 months ago
Zed A. Shaw 4227ee1cdc Use an ostringstream for the output and make the test actually confirm the results. 2 months ago
Zed A. Shaw 38104f60f3 Looks like the brainfuck is working. It can do a hello world program. 2 months ago
Zed A. Shaw 5b18849ddc Just a little cleanup before getting serious again. 2 months ago
Zed A. Shaw 1fb99618bf A simple brainfuck interpreter for the game's idea. 2 months ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 2 months ago