GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function.

master
Zed A. Shaw 3 months ago
parent e7a226f1db
commit 846d5964fe
  1. BIN
      assets/text.ttf
  2. 64
      sfmltest.cpp

Binary file not shown.

@ -6,6 +6,10 @@
#include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/System.hpp> #include <SFML/System.hpp>
#include <SFML/Audio.hpp> #include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp> #include <SFML/Window/Event.hpp>
@ -17,6 +21,8 @@ constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2; constexpr int Y_DIM = 1080 / 2;
bool window_active_out = false; bool window_active_out = false;
bool show_build_log = false; bool show_build_log = false;
int hit_points = 50;
sf::Font font;
void ImGui_setup(sf::RenderWindow &window) { void ImGui_setup(sf::RenderWindow &window) {
bool res = SFML::Init(window); bool res = SFML::Init(window);
@ -43,8 +49,6 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) {
} }
void Window_update(sf::RenderWindow &window, sf::Sprite &background) { void Window_update(sf::RenderWindow &window, sf::Sprite &background) {
window.clear();
window.draw(background);
if(show_build_log) { if(show_build_log) {
SFML::Render(window); SFML::Render(window);
} }
@ -61,7 +65,6 @@ void Handle_events(sf::RenderWindow &window) {
} }
switch(event.type) { switch(event.type) {
case sf::Event::Closed: case sf::Event::Closed:
fmt::print("Exiting...\n"); fmt::print("Exiting...\n");
window.close(); window.close();
@ -84,8 +87,45 @@ void Handle_events(sf::RenderWindow &window) {
} }
} }
void Update_entities(sf::RenderWindow &window, sf::Sprite &background, sf::Clock &clock, sf::Clock &deltaClock) { void write_text(sf::RenderWindow &window, const char *content, sf::Vector2f position) {
// hp text
sf::Text text;
text.setFont(font);
text.setString(content);
text.setCharacterSize(48);
text.setFillColor(sf::Color(100, 250, 50));
text.setPosition(position);
window.draw(text);
}
void Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &deltaClock) {
window.clear();
sf::Texture texture;
sf::Sprite background;
// fake image here
if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
fmt::println("Error loading sprite!");
}
texture.setSmooth(true);
background.setTexture(texture);
background.setPosition(0, 0); background.setPosition(0, 0);
window.draw(background);
sf::RectangleShape hp_bar({1920/2 - 18*2, 45.0f});
hp_bar.setPosition({18, 434});
hp_bar.setFillColor(sf::Color(100, 250, 50));
window.draw(hp_bar);
// hp text
write_text(window, "100", {60, 363});
// rounds text
write_text(window, "222", {305, 363});
// streaks text
write_text(window, "333", {540, 363});
// deaths text
write_text(window, "444", {757, 363});
if(show_build_log) { if(show_build_log) {
ImGui_update(window, deltaClock); ImGui_update(window, deltaClock);
@ -100,6 +140,11 @@ int main() {
sf::ContextSettings settings; sf::ContextSettings settings;
settings.antialiasingLevel = 8; settings.antialiasingLevel = 8;
if(!font.loadFromFile("./assets/text.ttf")) {
fmt::println("Cannot load font.");
return 0;
}
sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings); sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings);
window.setPosition({.x=0,.y=0}); window.setPosition({.x=0,.y=0});
@ -109,20 +154,11 @@ int main() {
sf::Clock deltaClock; sf::Clock deltaClock;
sf::Clock clock; sf::Clock clock;
sf::Texture texture;
sf::Sprite background;
// fake image here
if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
fmt::println("Error loading sprite!");
}
texture.setSmooth(true);
background.setTexture(texture);
while (window.isOpen()) { while (window.isOpen()) {
Handle_events(window); Handle_events(window);
// preparing for refactoring this into a class or struct for everything // preparing for refactoring this into a class or struct for everything
Update_entities(window, background, clock, deltaClock); Update_entities(window, clock, deltaClock);
show_build_log = window_active_out; show_build_log = window_active_out;
} }

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