A weird game.
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turings-tarpit/builder.cpp

131 lines
3.7 KiB

#include "builder.hpp"
#include "dbc.hpp"
#include "watcher.hpp"
#include "game_engine.hpp"
#include <chrono> // for milliseconds
#include <efsw/efsw.hpp>
#include <fmt/chrono.h>
#include <fmt/color.h>
#include <fmt/core.h>
#include <fmt/core.h>
#include <fstream>
#include <git2.h>
#include <iostream>
#include <memory> // for allocator, shared_ptr
#include <regex>
#include <stdio.h>
#include <stdlib.h> // for EXIT_SUCCESS
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include <unistd.h>
#include <vector>
using namespace std;
using namespace fmt;
#define BUF_MAX 1024
void Builder::run_build(GameEngine &game, const char* command) {
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
ofstream stats_out;
stats_out.open("stats.csv", ios::out | ios::app);
std::time_t tstamp = std::time(nullptr);
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
// need to catch the error message when the command is bad
FILE *build_out = popen(command, "r");
dbc::check(build_out != nullptr, "Failed to run command.");
int hit_count = 0;
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
string line(buffer); // yeah, that's probably a problem
smatch err;
bool match = regex_match(line, err, err_re);
if(match) {
string file_name = err[1].str();
string lnumber = err[2].str();
string col = err[3].str();
string type = err[4].str();
string message = err[5].str();
string result = format("{:%FT%T},{},{},{},{},{}\n",
fmt::localtime(tstamp), file_name,
lnumber, col, type, message);
stats_out << result;
gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
game.hit(type);
++hit_count;
// refactor this
if(game.is_dead()) {
gui.output(format("YOU DIED!\n"));
}
}
}
if(hit_count == 0) {
game.heal(10);
}
int rc = pclose(build_out);
if(rc == 0) {
gui.output("BUILD FINISHED!");
} else {
gui.output(format("!!! BUILD FAILED. Your command correct? '{}'", command));
}
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
}
void Builder::run(const char *git_path, const char *build_cmd) {
git_repository* repo = nullptr;
try {
gui.output(format("Using build command: {}", build_cmd));
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
git_libgit2_init();
int err = git_repository_open(&repo, git_path);
dbc::check(err == 0, git_error_last()->message);
UpdateListener* listener = new UpdateListener(repo);
dbc::check(listener != nullptr, "Failed to create listener.");
gui.output(format("Watching directory {} for changes...\n", git_path));
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
int rc = gui.main_loop(game, [&] {
fileWatcher->watch();
if(listener->changes) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
gui.output(format("CHANGES! Running build {}", build_cmd));
run_build(game, build_cmd);
listener->reset_state();
}
return 0;
});
dbc::check(rc == 0, "Invalid return from main_loop.");
fileWatcher->removeWatch(wid);
git_libgit2_shutdown();
} catch(dbc::Error &err) {
if(repo != nullptr) git_repository_free(repo);
git_libgit2_shutdown();
throw err;
}
}