A weird game.
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turings-tarpit/watchgit.cpp

231 lines
5.7 KiB

#include <iostream>
#include <iomanip>
#include <fstream>
#include <fmt/core.h>
#include <fmt/chrono.h>
#include <regex>
#include <string>
#include <iterator>
#include <ctime>
#include "dbc.h"
#include <unistd.h>
#include <stdio.h>
#include <git2.h>
#include <efsw/efsw.hpp>
#include <regex>
#include <set>
using namespace std;
using namespace fmt;
#define BUF_MAX 1024
class GameEngine {
int hit_points = 0;
public:
GameEngine(int hp) : hit_points(hp) {};
bool hit(unsigned int damage) {
hit_points -= damage;
if(is_dead()) {
println("YOU DIED!");
} else {
println("DAMAGE {}, HP: {}", damage, hit_points);
}
// super dumb but I'll clean it up later
return is_dead();
}
bool is_dead() {
return hit_points <= 0;
}
};
/*
* No idea what the semantics of this are. Will need
* to research git's dumb terminology to figure out why
* they have 4 different versions of the path for status.
*/
const char *unfuck_path(const git_status_entry *entry) {
if(entry->head_to_index != nullptr) {
if(entry->head_to_index->new_file.path) {
return entry->head_to_index->new_file.path;
} else {
return entry->head_to_index->old_file.path;
}
}
if(entry->index_to_workdir != nullptr) {
if(entry->index_to_workdir->new_file.path) {
return entry->index_to_workdir->new_file.path;
} else {
return entry->index_to_workdir->old_file.path;
}
}
return nullptr;
}
void add_status(const git_status_entry *entry, unsigned int status_flags, set<string> &updates) {
const char *path = unfuck_path(entry);
if(status_flags & GIT_STATUS_WT_NEW
|| status_flags & GIT_STATUS_INDEX_NEW)
{
updates.insert(string{path});
}
if(status_flags & GIT_STATUS_WT_MODIFIED
|| status_flags & GIT_STATUS_INDEX_MODIFIED)
{
updates.insert(string{path});
}
// need to confirm this gets the new name
if(status_flags & GIT_STATUS_WT_RENAMED
|| status_flags & GIT_STATUS_INDEX_RENAMED)
{
updates.insert(string{path});
}
}
void list_git_changes(set <string> &updates, git_repository* repo) {
git_status_options opts = GIT_STATUS_OPTIONS_INIT;
git_status_list *statuses = nullptr;
//TODO: does this leak?
int err = git_status_list_new(&statuses, repo, &opts);
dbc::check(err == 0, git_error_last()->message);
size_t count = git_status_list_entrycount(statuses);
for(size_t i=0; i < count; i++) {
const git_status_entry *entry = git_status_byindex(statuses, i);
add_status(entry, entry->status, updates);
}
}
class UpdateListener : public efsw::FileWatchListener {
public:
bool changes = false;
git_repository* repo = nullptr;
UpdateListener(git_repository *r) : repo(r) {};
void handleFileAction(efsw::WatchID watchid,
const std::string& dir,
const std::string& filename,
efsw::Action action,
std::string oldFilename) override
{
set<string> updates;
list_git_changes(updates, repo);
bool in_git = updates.contains(filename);
// this makes it so we only get it set one time when somethign is in git
changes = changes || in_git;
}
void reset_state() {
changes = false;
}
};
void run_build(GameEngine &game, const char* command) {
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
ofstream stats_out;
stats_out.open("stats.csv", ios::out | ios::app);
std::time_t tstamp = std::time(nullptr);
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
FILE *build_out = popen(command, "r");
dbc::check(build_out != nullptr, "Failed to run command.");
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
string line(buffer); // yeah, that's probably a problem
smatch err;
bool match = regex_match(line, err, err_re);
if(match) {
string file_name = err[1].str();
string lnumber = err[2].str();
string col = err[3].str();
string type = err[4].str();
string message = err[5].str();
string result = format("{:%FT%T},{},{},{},{},{}\n",
fmt::localtime(tstamp), file_name,
lnumber, col, type, message);
stats_out << result;
println("{} @ {}:{}:{} {}", type, file_name, lnumber, col, message);
if(type == "error") {
game.hit(4);
} else {
game.hit(1);
}
}
}
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
}
int main(int argc, char *argv[])
{
git_repository* repo = nullptr;
try {
dbc::check(argc == 3, "USAGE: watchgit PATH BUILD_CMD");
const char *git_path = argv[1];
const char *build_cmd = argv[2];
println("Using build command: {}", build_cmd);
efsw::FileWatcher* fileWatcher = new efsw::FileWatcher();
dbc::check(fileWatcher != nullptr, "Failed to create filewatcher.");
git_libgit2_init();
int err = git_repository_open(&repo, git_path);
dbc::check(err == 0, git_error_last()->message);
UpdateListener* listener = new UpdateListener(repo);
dbc::check(listener != nullptr, "Failed to create listener.");
print("Watching directory {} for changes...\n", git_path);
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
GameEngine game{100};
while(true) {
print("WAITING...\r");
fileWatcher->watch();
if(listener->changes) {
sleep(1);
println("CHANGES! Running build {}", build_cmd);
run_build(game, build_cmd);
listener->reset_state();
}
sleep(1);
}
git_libgit2_shutdown();
} catch(dbc::Error &err) {
print("ERROR: {}\n", err.message);
if(repo != nullptr) git_repository_free(repo);
git_libgit2_shutdown();
return 1;
}
}