A weird game.
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turings-tarpit/game_engine.cpp

40 lines
809 B

#include <map>
#include <string>
#include <fmt/core.h>
#include <fmt/color.h>
#include "game_engine.hpp"
using namespace fmt;
using namespace std;
const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
GameEngine::GameEngine(int hp) : hit_points(hp) {};
int GameEngine::determine_damage(string &type) {
try {
return damage_types.at(type);
} catch(std::out_of_range &err) {
print(ERROR, "BAD DAMAGE TYPE {}\n", type);
return 1000;
}
}
bool GameEngine::hit(string &type) {
int damage = determine_damage(type);
hit_points -= damage;
if(is_dead()) {
print(ERROR, "YOU DIED!\n");
} else {
println("DAMAGE {}, HP: {}", damage, hit_points);
}
// super dumb but I'll clean it up later
return is_dead();
}
bool GameEngine::is_dead() {
return hit_points <= 0;
}