#include "SDL.h" int main(int argc, char *argv[]) { SDL_Window *window; SDL_Renderer *renderer; SDL_Surface *surface; SDL_Event event; if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); return 3; } if (SDL_CreateWindowAndRenderer(1920, 1080, SDL_WINDOW_RESIZABLE, &window, &renderer)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError()); return 3; } while (1) { SDL_PollEvent(&event); if (event.type == SDL_QUIT) { break; } SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }