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231 lines
6.1 KiB
231 lines
6.1 KiB
#include "map.hpp"
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#include "dbc.hpp"
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#include <vector>
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#include <fmt/core.h>
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#include <random>
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#include <utility>
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using std::vector, std::pair;
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using namespace fmt;
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void dump_map(const std::string &msg, Matrix &map) {
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println("----------------- {}", msg);
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for(auto row : map) {
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for(auto col : row) {
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print("{} ", col);
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}
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print("\n");
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}
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}
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inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t i) {
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size_t h = closed.size();
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size_t w = closed[0].size();
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vector<size_t> rows{j - 1, j, j + 1};
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vector<size_t> cols{i - 1, i, i + 1};
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for(auto row : rows) {
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for(auto col : cols) {
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if((0 <= row && row < h) &&
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(0 <= col && col < w) &&
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closed[row][col] == 0)
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{
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closed[row][col] = 1;
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neighbors.push_back({.j=row, .i=col});
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}
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}
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}
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}
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Map::Map(size_t width, size_t height) : m_limit(1000) {
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m_walls = Matrix(height, MatrixRow(width, 1));
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m_input_map = Matrix(height, MatrixRow(width, 1));
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}
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void Map::make_paths() {
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size_t h = m_input_map.size();
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size_t w = m_input_map[0].size();
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// Initialize the new array with every pixel at limit distance
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// NOTE: this is normally ones() * limit
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int limit = m_limit == 0 ? h * w : m_limit;
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Matrix new_arr = Matrix(h, MatrixRow(w, limit));
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Matrix closed = m_walls;
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PairList starting_pixels;
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PairList open_pixels;
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// First pass: Add starting pixels and put them in closed
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for(size_t counter = 0; counter < h * w; counter++) {
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size_t i = counter % w;
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size_t j = counter / w;
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if(m_input_map[j][i] == 0) {
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new_arr[j][i] = 0;
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closed[j][i] = 1;
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starting_pixels.push_back({.j=j,.i=i});
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}
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}
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// Second pass: Add border to open
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for(auto sp : starting_pixels) {
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add_neighbors(open_pixels, closed, sp.j, sp.i);
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}
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// Third pass: Iterate filling in the open list
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int counter = 1; // leave this here so it's available below
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for(; counter < limit && !open_pixels.empty(); ++counter) {
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PairList next_open;
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for(auto sp : open_pixels) {
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new_arr[sp.j][sp.i] = counter;
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add_neighbors(next_open, closed, sp.j, sp.i);
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}
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open_pixels = next_open;
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}
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// Last pass: flood last pixels
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for(auto sp : open_pixels) {
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new_arr[sp.j][sp.i] = counter;
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}
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m_paths = new_arr;
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}
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void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
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println("MAKE ROOM x={}, y={}, w={}, h={}", origin_x, origin_y, w, h);
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dbc::pre("x out of bounds", origin_x < width());
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dbc::pre("y out of bounds", origin_y < height());
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dbc::pre("w out of bounds", w <= width());
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dbc::pre("h out of bounds", h <= height());
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for(size_t y = origin_y; y < origin_y + h; ++y) {
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dbc::check(y < m_walls.size(), "y is out of bounds");
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for(size_t x = origin_x; x < origin_x + w; ++x) {
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dbc::check(x < m_walls[y].size(), "x is out of bounds");
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m_walls[y][x] = 0;
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}
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}
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}
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struct Partition;
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struct Partition {
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size_t x = 0;
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size_t y = 0;
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size_t width = 0;
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size_t height = 0;
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std::vector<Partition> next;
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};
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inline int make_split(std::mt19937 &gen, Partition &cur, bool horiz) {
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println("MAKE SPLIT horiz={}, y={}, w={}, h={}", horiz,
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cur.y, cur.width, cur.height);
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size_t dimension = horiz ? cur.height : cur.width;
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int min = dimension / 4;
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int max = dimension - min;
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println("dimension={}, min={}, max={}", dimension, min, max);
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std::uniform_int_distribution<int> rand_dim(min, max);
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return rand_dim(gen);
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}
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void partition_map(std::mt19937 &gen, Partition &cur, int depth) {
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println(">>>> DEPTH: {}", depth);
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std::uniform_int_distribution<int> rsplit(0, 1);
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bool horiz = cur.width > cur.height ? false : true;
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int split = make_split(gen, cur, horiz);
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Partition left;
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Partition right;
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if(horiz) {
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println("HORIZ split={}, x={}, y={}, w={}, h={}",
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split, cur.x, cur.y, cur.width, cur.height);
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dbc::check(split > 0, "split is not > 0");
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dbc::check(split < int(cur.height), "split is too big!");
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left = {
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.x = cur.x,
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.y = cur.y,
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.width = cur.width,
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.height = size_t(split - 1)
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};
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right = {
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.x = cur.x,
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.y = cur.y + split,
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.width = cur.width,
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.height = size_t(cur.height - split)
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};
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} else {
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println("VERT split={}, x={}, y={}, w={}, h={}", split, cur.x, cur.y, cur.width, cur.height);
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dbc::check(split > 0, "split is not > 0");
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dbc::check(split < int(cur.width), "split is too big!");
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left = {
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.x = cur.x,
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.y = cur.y,
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.width = size_t(split-1),
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.height = cur.height
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};
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right = {
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.x = cur.x + split,
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.y = cur.y,
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.width = size_t(cur.width - split),
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.height = cur.height
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};
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}
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if(depth > 0 && left.width > 4 && left.height > 4) {
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println("DOWN LEFT h={}, w={}", left.height, left.width);
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partition_map(gen, left, depth-1);
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cur.next.push_back(left);
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} else {
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println("!!!!LEAF LEFT ROOM h={}, w={}", left.height, left.width);
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}
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if(depth > 0 && right.width >= 4 && right.height >= 4) {
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println("DOWN RIGHT h={}, w={}", right.height, right.width);
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partition_map(gen, right, depth-1);
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cur.next.push_back(right);
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} else {
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println("!!!!LEAF RIGHT ROOM h={}, w={}", right.height, right.width);
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}
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}
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void draw_map(Map *map, Partition &cur) {
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if(cur.x + cur.width <= map->width()
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&& cur.y + cur.height <= map->height())
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{
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println("CUR NEXT SIZE: {}", cur.next.size());
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if(cur.next.size() == 1) {
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draw_map(map, cur.next[0]); // left
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} else if(cur.next.size() == 2) {
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draw_map(map, cur.next[0]); // left
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draw_map(map, cur.next[1]); // right
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} else {
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println("LEAF NODE NO CHILDREN x={}, y={}, w={}, h={}", cur.x, cur.y, cur.width, cur.height);
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map->make_room(cur.x+1, cur.y+1, cur.width-2, cur.height-2);
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}
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} else {
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println("ABORT in draw_map, x={}, y={}, w={}, h={}, map.w={}, map.h={}",
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cur.x, cur.y, cur.width, cur.height, map->width(), map->height());
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}
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}
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void Map::generate() {
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std::random_device rd;
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std::mt19937 gen(rd());
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Partition root{
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.x = 0,
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.y = 0,
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.width = width(),
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.height = height()
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};
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partition_map(gen, root, 7);
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draw_map(this, root); // left
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}
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