The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Zed A. Shaw f3f875ee80 Initial changes to clean up the code. 2 weeks ago
..
ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2 months ago
components.cpp Fixed up building enemies and items using componentsin the JSON. 2 weeks ago
config.cpp Very simple items system to get into the inventory work. 3 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 months ago
dbc.cpp Initial commit that has most of what I need. 4 months ago
dijkstra.json Fixed a bunch of random little bugs everywhere. 2 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 4 months ago
gui.cpp Initial changes to clean up the code. 2 weeks ago
inventory.cpp Initial changes to clean up the code. 2 weeks ago
lighting.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
map.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
matrix.cpp Initial changes to clean up the code. 2 weeks ago
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2 months ago
pathing.cpp Results of today's code review session. 2 weeks ago
render.cpp I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. 3 weeks ago
save.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
sound.cpp Very simple items system to get into the inventory work. 3 weeks ago
spatialmap.cpp Results of today's code review session. 2 weeks ago
tilemap.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
worldbuilder.cpp Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago