The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 3 weeks ago
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ansi_parser.cpp Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 3 weeks ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dijkstra.json Dijkstra thing is working on a sample map. 2 months ago
dinkyecs.cpp Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 3 weeks ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
sound.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 3 weeks ago