The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 28d19d80a2 Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 1 week ago
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combat_enemy_hit.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
combat_miss.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
combat_player_hit.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
config.json World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 1 week ago
enemies.json Added a couple of test enemies to the game for the next stream. 1 week ago
fontlist.json Designer is working great now, and this fixes a bunch of things about the mouse. 4 weeks ago
loot_gold.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
text.otf Make the changes for the new assets layout. 3 months ago
tiles.json Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want. 1 week ago