You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
3.5 KiB
148 lines
3.5 KiB
#include <catch2/catch_test_macros.hpp>
|
|
#include "dinkyecs.hpp"
|
|
#include <iostream>
|
|
#include <fmt/core.h>
|
|
|
|
using namespace fmt;
|
|
using DinkyECS::Entity;
|
|
using std::string;
|
|
|
|
struct Player {
|
|
string name;
|
|
Entity eid;
|
|
};
|
|
|
|
struct Position {
|
|
double x, y;
|
|
};
|
|
|
|
struct Velocity {
|
|
double x, y;
|
|
};
|
|
|
|
struct Gravity {
|
|
double level;
|
|
};
|
|
|
|
struct DaGUI {
|
|
int event;
|
|
};
|
|
|
|
/*
|
|
* Using a function catches instances where I'm not copying
|
|
* the data into the world.
|
|
*/
|
|
void configure(DinkyECS::World &world, Entity &test) {
|
|
println("---Configuring the base system.");
|
|
Entity test2 = world.entity();
|
|
|
|
world.set<Position>(test, {10,20});
|
|
world.set<Velocity>(test, {1,2});
|
|
|
|
world.set<Position>(test2, {1,1});
|
|
world.set<Velocity>(test2, {9,19});
|
|
|
|
println("---- Setting up the player as a fact in the system.");
|
|
|
|
auto player_eid = world.entity();
|
|
Player player_info{"Zed", player_eid};
|
|
// just set some player info as a fact with the entity id
|
|
world.set_the<Player>(player_info);
|
|
|
|
world.set<Velocity>(player_eid, {0,0});
|
|
world.set<Position>(player_eid, {0,0});
|
|
|
|
auto enemy = world.entity();
|
|
world.set<Velocity>(enemy, {0,0});
|
|
world.set<Position>(enemy, {0,0});
|
|
|
|
println("--- Creating facts (singletons)");
|
|
world.set_the<Gravity>({0.9});
|
|
}
|
|
|
|
TEST_CASE("confirm ECS system works", "[ecs]") {
|
|
DinkyECS::World world;
|
|
Entity test = world.entity();
|
|
|
|
configure(world, test);
|
|
|
|
Position &pos = world.get<Position>(test);
|
|
REQUIRE(pos.x == 10);
|
|
REQUIRE(pos.y == 20);
|
|
|
|
Velocity &vel = world.get<Velocity>(test);
|
|
REQUIRE(vel.x == 1);
|
|
REQUIRE(vel.y == 2);
|
|
|
|
world.query<Position>([](const auto &ent, auto &pos) {
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(pos.x >= 0);
|
|
REQUIRE(pos.y >= 0);
|
|
});
|
|
|
|
world.query<Velocity>([](const auto &ent, auto &vel) {
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(vel.x >= 0);
|
|
REQUIRE(vel.y >= 0);
|
|
});
|
|
|
|
println("--- Manually get the velocity in position system:");
|
|
world.query<Position>([&](const auto &ent, auto &pos) {
|
|
Velocity &vel = world.get<Velocity>(ent);
|
|
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(pos.x >= 0);
|
|
REQUIRE(pos.y >= 0);
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(vel.x >= 0);
|
|
REQUIRE(vel.y >= 0);
|
|
});
|
|
|
|
println("--- Query only entities with Position and Velocity:");
|
|
world.query<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
|
|
Gravity &grav = world.get_the<Gravity>();
|
|
REQUIRE(grav.level <= 1.0f);
|
|
REQUIRE(grav.level > 0.5f);
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(pos.x >= 0);
|
|
REQUIRE(pos.y >= 0);
|
|
REQUIRE(ent > 0);
|
|
REQUIRE(vel.x >= 0);
|
|
REQUIRE(vel.y >= 0);
|
|
});
|
|
|
|
// now remove Velocity
|
|
REQUIRE(world.has<Velocity>(test));
|
|
world.remove<Velocity>(test);
|
|
REQUIRE_THROWS(world.get<Velocity>(test));
|
|
REQUIRE(!world.has<Velocity>(test));
|
|
|
|
println("--- After remove test, should only result in test2:");
|
|
world.query<Position, Velocity>([&](const auto &ent, auto &pos, auto &vel) {
|
|
REQUIRE(pos.x >= 0);
|
|
REQUIRE(pos.y >= 0);
|
|
});
|
|
}
|
|
|
|
enum GUIEvent {
|
|
HIT, MISS
|
|
};
|
|
|
|
TEST_CASE("confirm that the event system works", "[ecs]") {
|
|
DinkyECS::World world;
|
|
DinkyECS::Entity player = world.entity();
|
|
|
|
world.send<GUIEvent>(GUIEvent::HIT, player, string{"hello"});
|
|
|
|
bool ready = world.has_event<GUIEvent>();
|
|
REQUIRE(ready == true);
|
|
|
|
auto [event, entity, data] = world.recv<GUIEvent>();
|
|
REQUIRE(event == GUIEvent::HIT);
|
|
REQUIRE(entity == player);
|
|
auto &str_data = std::any_cast<string&>(data);
|
|
REQUIRE(string{"hello"} == str_data);
|
|
|
|
ready = world.has_event<GUIEvent>();
|
|
REQUIRE(ready == false);
|
|
}
|
|
|