The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm. 3 months ago
scripts Initial commit that has most of what I need. 3 months ago
tests Fixed the bug that made walls not receive the algorithm. 3 months ago
.gitignore Initial commit that has most of what I need. 3 months ago
LICENSE Initial commit 3 months ago
Makefile Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 3 months ago
README.md Initial commit 3 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dbc.hpp Initial commit that has most of what I need. 3 months ago
fsm.hpp Initial commit that has most of what I need. 3 months ago
main.cpp Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 3 months ago
map.cpp Fixed the bug that made walls not receive the algorithm. 3 months ago
map.hpp Fixed the bug that made walls not receive the algorithm. 3 months ago
meson.build Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 3 months ago
status.txt Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 3 months ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.