The next little game in the series where I make a fancy rogue game.
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roguish/systems.hpp

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#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include "components.hpp"
#include <ftxui/dom/canvas.hpp>
using namespace components;
namespace System {
void lighting(DinkyECS::World &world, Map &game_map, Player &player);
void motion(DinkyECS::World &world, Map &game_map);
void collision(DinkyECS::World &world, Player &player);
void death(DinkyECS::World &world);
void enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player);
void draw_map(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, size_t view_x, size_t view_y);
void draw_entities(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
void init_positions(DinkyECS::World &world);
}