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29 lines
1.2 KiB
29 lines
1.2 KiB
TODAY'S GOAL:
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* Neighbors needs a rewrite
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* Neighbors algo isn't using greater parameter
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* How do we do coverage reports in C++?
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* Better tests and more coverage.
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* Clean up and document as much code as possible.
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* Doxygen? Other docs tool?
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* Add a method to render.cpp that sets terminal true color.
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TODO:
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* I can do headless windows in renderer for testing.
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- renderer.$window.setVisible(false);
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* Think up an enemy system.
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* Revisit map generation.
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* Write a method for renderer that can translate coordinates.
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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* Create a few more enemy types to fight.
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* Devise a more complete map/world generator that can use the loot and enemies better.
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* Maybe an LOS system, but the hearing version works pretty well so far.
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* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* Lua integration
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* check out SoLoud.
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* BUG: When enemies die they can be overlapping another enemy.
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