The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include <string_view>
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#include <SFML/Graphics.hpp>
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typedef std::function<void(sf::Color bgcolor, sf::Color color, wchar_t ch)> WriteCB;
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bool parse_ansi(std::wstring_view codes, sf::Color default_fg, sf::Color default_bg, WriteCB write);
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