The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw e63a8dd920 Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted. 5 days ago
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combat_enemy_hit.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
combat_miss.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
combat_player_hit.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
config.json Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted. 5 days ago
devices.json Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted. 5 days ago
enemies.json Better random entity placement and config of entities is now more generic. 1 week ago
fontlist.json Designer is working great now, and this fixes a bunch of things about the mouse. 1 month ago
items.json Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs. 7 days ago
loot_gold.mp3 Got some new sounds and camera shake came back but has a bug. 2 months ago
text.otf Make the changes for the new assets layout. 4 months ago
tiles.json Very simple items system to get into the inventory work. 3 weeks ago