The next little game in the series where I make a fancy rogue game.
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roguish/matrix.hpp

111 lines
2.1 KiB

#pragma once
#include <vector>
#include <queue>
#include <string>
#include <array>
#include <fmt/core.h>
#include "point.hpp"
using fmt::println;
namespace matrix {
using std::vector, std::queue, std::array;
typedef vector<int> Row;
typedef vector<Row> Matrix;
struct each_cell {
size_t x = ~0;
size_t y = ~0;
size_t width = 0;
size_t height = 0;
each_cell(Matrix &mat);
bool next();
};
struct each_row {
Matrix &$mat;
size_t x = ~0;
size_t y = ~0;
size_t width = 0;
size_t height = 0;
bool row = false;
each_row(Matrix &mat);
bool next();
};
struct in_box {
size_t x = 0; // these are set in constructor
size_t y = 0; // again, no fancy ~ trick needed
size_t left = 0;
size_t top = 0;
size_t right = 0;
size_t bottom = 0;
in_box(Matrix &mat, size_t x, size_t y, size_t size);
bool next();
void dump();
};
struct compass {
size_t x = 0; // these are set in constructor
size_t y = 0; // again, no fancy ~ trick needed
array<int, 4> x_dirs{0, 1, 0, -1};
array<int, 4> y_dirs{-1, 0, 1, 0};
size_t max_dirs=0;
size_t dir = ~0;
compass(Matrix &mat, size_t x, size_t y);
bool next();
};
/*
* Just a quick thing to reset a matrix to a value.
*/
inline void assign(Matrix &out, int new_value) {
for(auto &row : out) {
row.assign(row.size(), new_value);
}
}
inline bool inbounds(Matrix &mat, size_t x, size_t y) {
// since Point.x and Point.y are size_t any negatives are massive
bool res = (y < mat.size()) && (x < mat[0].size());
return res;
}
void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
struct flood {
Matrix &mat;
Point start;
int old_val;
int new_val;
queue<Point> q;
Point current_loc;
int x;
int y;
matrix::compass dirs;
flood(Matrix &mat, Point start, int old_val, int new_val);
bool next();
bool next_working();
};
struct line {
int x;
int y;
int x1;
int y1;
int sx;
int sy;
int dx;
int dy;
int error;
line(Point start, Point end);
bool next();
};
}