The next little game in the series where I make a fancy rogue game.
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roguish/entity.hpp

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#pragma once
#include "fsm.hpp"
#include "map.hpp"
enum class EntityState {
START, HUNTING, DEAD
};
enum class EntityEvent {
GO, HIT
};
struct Entity : public DeadSimpleFSM<EntityState, EntityEvent> {
Point location{0,0};
int hp = 20;
int damage = 10;
Entity() {
}
Entity(Point loc) : location(loc) {
}
// disable copy
Entity(Entity &e) = delete;
void move(Point loc);
void event(EntityEvent ev);
// states
void START(EntityEvent ev);
void HUNTING(EntityEvent ev);
void DEAD(EntityEvent ev);
};