The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw cac7017563 Prepared to rework and refactor. 5 days ago
assets Make the changes for the new assets layout. 5 days ago
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
tests Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
.gitignore Ignore more irrelevant things. 5 days ago
.tarpit.json Ignore more irrelevant things. 5 days ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
LICENSE Initial commit 2 weeks ago
Makefile Cleaned up the map for more work. 2 weeks ago
README.md Initial commit 2 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 weeks ago
dbc.hpp Initial commit that has most of what I need. 2 weeks ago
fsm.hpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
main.cpp Prepared to rework and refactor. 5 days ago
map.cpp Make doors randomly on the rooms. 6 days ago
map.hpp A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 1 week ago
meson.build Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
status.txt Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.