The next little game in the series where I make a fancy rogue game.
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roguish/components.hpp

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#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include "combat.hpp"
#include <deque>
namespace Components {
struct Player {
DinkyECS::Entity entity;
};
struct Position {
Point location;
};
struct Motion {
int dx;
int dy;
};
struct Treasure {
int amount;
};
struct Tile {
std::string chr = "!";
};
struct MapConfig {
std::string WALL_TILE;
std::string FLOOR_TILE;
std::string PLAYER_TILE;
std::string ENEMY_TILE;
std::string BG_TILE;
};
struct EnemyConfig {
int HEARING_DISTANCE;
};
}