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40 lines
577 B
40 lines
577 B
#pragma once
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#include "dinkyecs.hpp"
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#include "map.hpp"
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#include "combat.hpp"
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#include <deque>
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namespace Components {
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struct Player {
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DinkyECS::Entity entity;
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};
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struct Position {
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Point location;
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};
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struct Motion {
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int dx;
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int dy;
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};
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struct Treasure {
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int amount;
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};
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struct Tile {
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std::string chr = "!";
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};
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struct MapConfig {
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std::string WALL_TILE;
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std::string FLOOR_TILE;
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std::string PLAYER_TILE;
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std::string ENEMY_TILE;
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std::string BG_TILE;
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};
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struct EnemyConfig {
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int HEARING_DISTANCE;
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};
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}
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