The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 2 days ago
assets Make the changes for the new assets layout. 5 days ago
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
tests Conver to using \ for member variables in classes. In structs just use the name. 4 days ago
.gitignore Ignore more irrelevant things. 5 days ago
.tarpit.json Ignore more irrelevant things. 5 days ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 5 days ago
LICENSE Initial commit 2 weeks ago
Makefile Cleaned up the map for more work. 2 weeks ago
README.md Initial commit 2 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 weeks ago
dbc.hpp Initial commit that has most of what I need. 2 weeks ago
entity.cpp Conver to using \ for member variables in classes. In structs just use the name. 4 days ago
entity.hpp Conver to using \ for member variables in classes. In structs just use the name. 4 days ago
fsm.hpp Conver to using \ for member variables in classes. In structs just use the name. 4 days ago
gui.cpp Now able to render the map at a different size from the rest of the UI and also only shake the map. 2 days ago
gui.hpp Now able to render the map at a different size from the rest of the UI and also only shake the map. 2 days ago
main.cpp Pulled most of the variables out so now I can carve out functions. 5 days ago
map.cpp Some jank test visual effects are working. 3 days ago
map.hpp Conver to using \ for member variables in classes. In structs just use the name. 4 days ago
meson.build Some jank test visual effects are working. 3 days ago
status.txt Now able to render the map at a different size from the rest of the UI and also only shake the map. 2 days ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.