The next little game in the series where I make a fancy rogue game.
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roguish/dinkyecs.hpp

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3.4 KiB

#pragma once
#include <functional>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <any>
#include <tuple>
#include <queue>
#include "tser.hpp"
#include "dbc.hpp"
namespace DinkyECS {
typedef unsigned long Entity;
typedef std::unordered_map<Entity, std::any> EntityMap;
struct Event {
int event = 0;
Entity entity = 0;
std::any data;
};
typedef std::queue<Event> EventQueue;
struct World {
unsigned long entity_count = 0;
std::unordered_map<std::type_index, EntityMap> $components;
std::unordered_map<std::type_index, std::any> $facts;
std::unordered_map<std::type_index, EventQueue> $events;
Entity entity() {
return ++entity_count;
}
template <typename Comp>
EntityMap& entity_map_for() {
return $components[std::type_index(typeid(Comp))];
}
template <typename Comp>
EventQueue& queue_map_for() {
return $events[std::type_index(typeid(Comp))];
}
template <typename Comp>
void remove(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
map.erase(ent);
}
template <typename Comp>
void set_the(Comp val) {
$facts[std::type_index(typeid(Comp))] = val;
}
template <typename Comp>
Comp &get_the() {
auto comp_id = std::type_index(typeid(Comp));
dbc::check($facts.contains(comp_id), "!!!! ATTEMPT to access world fact that hasn't been set yet.");
// use .at to get std::out_of_range if fact not set
std::any &res = $facts.at(comp_id);
return std::any_cast<Comp&>(res);
}
template <typename Comp>
void set(Entity ent, Comp val) {
EntityMap &map = entity_map_for<Comp>();
map[ent] = val;
}
template <typename Comp>
Comp &get(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
// use .at for bounds checking
std::any &res = map.at(ent);
return std::any_cast<Comp&>(res);
}
template <typename Comp>
bool has(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
return map.contains(ent);
}
template<typename Comp>
void query(std::function<void(const Entity&, Comp&)> cb) {
EntityMap &map = entity_map_for<Comp>();
for(auto& [entity, any_comp] : map) {
Comp &res = std::any_cast<Comp&>(any_comp);
cb(entity, res);
}
}
template<typename CompA, typename CompB>
void query(std::function<void(const Entity&, CompA&, CompB&)> cb) {
EntityMap &map_a = entity_map_for<CompA>();
EntityMap &map_b = entity_map_for<CompB>();
for(auto& [entity, any_a] : map_a) {
if(map_b.contains(entity)) {
CompA &res_a = std::any_cast<CompA&>(any_a);
CompB &res_b = get<CompB>(entity);
cb(entity, res_a, res_b);
}
}
}
template<typename Comp>
void send(Comp event, Entity entity, std::any data) {
EventQueue &queue = queue_map_for<Comp>();
queue.push({event, entity, data});
}
template<typename Comp>
Event recv() {
EventQueue &queue = queue_map_for<Comp>();
Event evt = queue.front();
queue.pop();
return evt;
}
template<typename Comp>
bool has_event() {
EventQueue &queue = queue_map_for<Comp>();
return !queue.empty();
}
};
}