The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw
b113b90257
Cleaned up the tests for tser more and then removed cereal.
2 weeks ago
assets
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
scratchpad
This seems to be the best way to do this, but I kepts a few other experiments in scratchpad.
3 weeks ago
scripts
A bit more cleanup, but still looking for more organization.
1 month ago
tests
Cleaned up the tests for tser more and then removed cereal.
2 weeks ago
wraps
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
.gitignore
Ignore more irrelevant things.
2 months ago
.tarpit.json
Ignore more irrelevant things.
2 months ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 months ago
LICENSE
Initial commit
2 months ago
Makefile
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
3 weeks ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
1 month ago
ansi_parser.cpp
Have to tweak when to test that true color is set, and also when to do it for the test.
3 weeks ago
ansi_parser.hpp
Refactored the ansi_parser into a class that can be reused between render calls.
3 weeks ago
ansi_parser.rl
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
3 weeks ago
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
3 weeks ago
combat.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
3 weeks ago
combat.hpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
3 weeks ago
components.hpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
dbc.cpp
Initial commit that has most of what I need.
2 months ago
dbc.hpp
Initial commit that has most of what I need.
2 months ago
dinkyecs.hpp
Rendering code stripped out of the GUI code.
3 weeks ago
events.hpp
More refactoring to get the GUI dumber.
3 weeks ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2 months ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2 months ago
gui.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
gui.hpp
Rendering code stripped out of the GUI code.
3 weeks ago
main.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
map.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
map.hpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
meson.build
Cleaned up the tests for tser more and then removed cereal.
2 weeks ago
point.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
4 weeks ago
rand.cpp
Just wrote my own entity system to figure it out.
1 month ago
rand.hpp
Just wrote my own entity system to figure it out.
1 month ago
render.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
render.hpp
Further cleaning of the renderer.
3 weeks ago
sound.cpp
Rendering code stripped out of the GUI code.
3 weeks ago
sound.hpp
Rendering code stripped out of the GUI code.
3 weeks ago
status.txt
Rendering with color is working now but still has problems with enabling/resetting the default colors.
3 weeks ago
systems.cpp
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
systems.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
4 weeks ago
tser.hpp
Cleaned up the tests for tser more and then removed cereal.
2 weeks ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2 weeks ago
roguish
The next little game in the series where I make a fancy rogue game.
OSX Build Notes
Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
You need to run the .command script in Application/your python that updates the SSL certs.
You have to give iTerm access to your keystrokes...because wtf it already has them?
This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.