The next little game in the series where I make a fancy rogue game.
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roguish/inventory.cpp

32 lines
825 B

#include "inventory.hpp"
namespace components {
void Inventory::add(InventoryItem item) {
std::string id = item.data["id"];
if(items.contains(id)) {
auto &slot = items[id];
slot.count += item.count;
} else {
items[id] = item;
}
}
InventoryItem& Inventory::get(std::string id) {
dbc::check(items.contains(id), fmt::format("item id {} is not in inventory", id));
return items[id];
}
bool Inventory::decrease(std::string id, int count) {
dbc::check(items.contains(id), fmt::format("item id {} is not in inventory", id));
auto &slot = items[id];
slot.count -= count;
return slot.count > 0;
}
void Inventory::remove_all(std::string id) {
dbc::check(items.contains(id), fmt::format("item id {} is not in inventory", id));
items.erase(id);
}
}