The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw a7f6357e12 Refactor the entity out. 9 months ago
assets Make the changes for the new assets layout. 9 months ago
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 months ago
tests Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 months ago
.gitignore Ignore more irrelevant things. 9 months ago
.tarpit.json Ignore more irrelevant things. 9 months ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 months ago
LICENSE Initial commit 10 months ago
Makefile Cleaned up the map for more work. 10 months ago
README.md Initial commit 10 months ago
dbc.cpp Initial commit that has most of what I need. 10 months ago
dbc.hpp Initial commit that has most of what I need. 10 months ago
entity.cpp Refactor the entity out. 9 months ago
entity.hpp Refactor the entity out. 9 months ago
fsm.hpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 months ago
main.cpp Refactor the entity out. 9 months ago
map.cpp Refactor the entity out. 9 months ago
map.hpp Refactor the entity out. 9 months ago
meson.build Refactor the entity out. 9 months ago
status.txt Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 months ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.