The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw a4926bedcb Get a better cell size for the rendering of the image. 2 days ago
assets Got some new sounds and camera shake came back but has a bug. 2 weeks ago
scratchpad Get a better cell size for the rendering of the image. 2 days ago
scripts A bit more cleanup, but still looking for more organization. 1 month ago
tests Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 week ago
wraps The json output is a problem but I don't even use it. 2 weeks ago
.gdbinit FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts. 2 weeks ago
.gitignore Ignore more irrelevant things. 2 months ago
.tarpit.json Ignore more irrelevant things. 2 months ago
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
LICENSE Initial commit 2 months ago
Makefile Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
README.md Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 1 month ago
ansi_parser.cpp Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 2 days ago
ansi_parser.hpp Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 week ago
ansi_parser.rl Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 2 days ago
collider.cpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 3 weeks ago
collider.hpp Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 3 weeks ago
color.hpp Color is now in one nice location. 5 days ago
combat.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
combat.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
components.hpp More notes on the next things to do. 2 weeks ago
config.cpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 3 weeks ago
config.hpp Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 3 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dbc.hpp Initial commit that has most of what I need. 2 months ago
dinkyecs.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
events.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
flecs.wrap Brought in FLECS to play with, tomorrow we learn it. 2 months ago
fsm.hpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
gui.cpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
gui.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
main.cpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
map.cpp Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 3 weeks ago
map.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
meson.build Start of image to ansi converter. 5 days ago
panel.cpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
panel.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
point.hpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
rand.cpp Just wrote my own entity system to figure it out. 1 month ago
rand.hpp Just wrote my own entity system to figure it out. 1 month ago
render.cpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
render.hpp Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
save.cpp More notes on the next things to do. 2 weeks ago
save.hpp More notes on the next things to do. 2 weeks ago
sound.cpp Rendering code stripped out of the GUI code. 3 weeks ago
sound.hpp Rendering code stripped out of the GUI code. 3 weeks ago
status.txt Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 days ago
systems.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
systems.hpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
tser.hpp The json output is a problem but I don't even use it. 2 weeks ago
tser.wrap Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 3 weeks ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.

OSX Build Notes

  • Quite a bad experience. Need to install Python, cmake, meson, and ninja all which are in homebrew but if you don't use homebrew then this is a problem.
  • You need to run the .command script in Application/your python that updates the SSL certs.
  • You have to give iTerm access to your keystrokes...because wtf it already has them?
  • This points out a problem that I'm getting the keys using FTXUI but should either get them from SFML or connect FTXUI to SFML's keyboard input events instead.
  • Takes forever to load on older computers, and I've got no idea why SFML is like that. It seems the sound system is a pig that takes forever to load, so am I using it wrong?
  • No actually this first run delay seems to be related to the security feature that blocks keyboard access on iTerm, so probably fixing that would speed it up.