The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
roguish/status.txt

20 lines
867 B

NOTES:
TODO:
* panels and everything except renderer should use character coodinates
* Can std::any be defaulted to a noop in the events?
* Save file isn't saving gold.
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
* Create a few more enemy types to fight.
* Devise a more complete map/world generator that can use the loot and enemies better.
* Maybe an LOS system, but the hearing version works pretty well so far.
* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
* Lua integration?
* check out SoLoud.
* BUG: When enemies die they can be overlapping another enemy.