The next little game in the series where I make a fancy rogue game.
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roguish/scratchpad
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 7 days ago
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ansi_parser_normal.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2 months ago
ansi_parser_scanner.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2 months ago
collider.cpp Very basic collision and combat to work out the idea and a logging system on the left. 2 months ago
flecstest.cpp Just wrote my own entity system to figure it out. 2 months ago
img2ansi.cpp Small fix to build on non-windows platforms. 3 weeks ago
luatest.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 3 weeks ago
matrixittest.cpp Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 7 days ago
testragel.cpp Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago
testragel.rl Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago