The next little game in the series where I make a fancy rogue game.
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roguish/components.hpp

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564 B

#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include "combat.hpp"
#include <deque>
namespace Components {
struct Player {
DinkyECS::Entity entity;
};
struct Position {
Point location;
};
struct Motion {
int dx;
int dy;
};
struct Treasure {
int amount;
};
struct Tile {
std::string chr = "!";
};
struct ActionLog {
std::deque<std::string> messages;
void log(std::string msg) {
messages.push_front(msg);
if(messages.size() > 20) {
messages.pop_back();
}
}
};
}