The next little game in the series where I make a fancy rogue game.
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roguish/save.cpp

65 lines
1.8 KiB

#include "save.hpp"
#include <fstream>
#include "dbc.hpp"
#include <fmt/core.h>
using namespace components;
template<typename CompT>
inline void extract(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &into) {
auto from_world = world.entity_map_for<CompT>();
for(auto [entity, value] : from_world) {
into[entity] = std::any_cast<CompT>(value);
}
}
void save::to_file(std::string path, DinkyECS::World &world) {
SaveData save_data;
tser::BinaryArchive archive;
save_data.facts.player = world.get_the<Player>();
extract<Position>(world, save_data.position);
extract<Combat>(world, save_data.combat);
extract<Motion>(world, save_data.motion);
archive.save(save_data);
std::string_view archive_view = archive.get_buffer();
std::ofstream out(path, std::ios::binary);
out << archive_view;
out.flush();
}
template<typename CompT>
inline void inject(DinkyECS::World &world, std::map<DinkyECS::Entity, CompT> &outof) {
for(auto [entity, value] : outof) {
world.set<CompT>(entity, value);
}
}
void save::from_file(std::string path, DinkyECS::World &world_out) {
tser::BinaryArchive archive(0);
if(std::ifstream in_file{path, std::ios::binary | std::ios::ate}) {
auto size = in_file.tellg();
std::string in_data(size, '\0');
in_file.seekg(0);
if(in_file.read(&in_data[0], size)) {
std::string_view in_view(in_data);
archive.initialize(in_view);
} else {
dbc::sentinel(fmt::format("wrong size or error reading {}", path));
}
} else {
dbc::sentinel(fmt::format("failed to load file {}", path));
}
auto save_data = archive.load<SaveData>();
world_out.set_the<Player>(save_data.facts.player);
inject<Position>(world_out, save_data.position);
inject<Combat>(world_out, save_data.combat);
inject<Motion>(world_out, save_data.motion);
}