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58 lines
1.2 KiB
58 lines
1.2 KiB
#pragma once
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#include <array>
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#include "dbc.hpp"
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#include "point.hpp"
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#include <algorithm>
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#include "matrix.hpp"
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#include "pathing.hpp"
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namespace lighting {
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struct LightSource {
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int strength = 0; // lower is better
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int distance = 1; // higher is farther, in squares
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};
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const int MIN = 40;
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const int MAX = 220;
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const int MID = 140;
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const std::array<int, 10> LEVELS{
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MAX,
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200,
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180,
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160,
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MID,
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120,
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100,
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80,
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60,
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MIN,
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};
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class LightRender {
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public:
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int $limit;
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size_t $width;
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size_t $height;
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Matrix $lightmap;
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Pathing $light;
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LightRender(size_t width, size_t height, int limit) :
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$limit(limit),
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$width(width),
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$height(height),
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$lightmap(height, MatrixRow(width, 0)),
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$light(width, height, limit)
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{}
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void reset_light();
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void set_light_target(const Point &at, int value=0);
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void clear_light_target(const Point &at);
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void path_light(Matrix &walls);
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void light_box(LightSource source, Point from, Point &min_out, Point &max_out);
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int light_level(int level, size_t x, size_t y);
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void render_light(LightSource source, Point at);
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Matrix &lighting() { return $lightmap; }
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};
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}
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