The next little game in the series where I make a fancy rogue game.
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roguish/tests/map.cpp

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#include <catch2/catch_test_macros.hpp>
#include "map.hpp"
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
using namespace fmt;
using namespace nlohmann;
using std::string;
json load_test_data(const string &fname) {
std::ifstream infile(fname);
return json::parse(infile);
}
TEST_CASE("dijkstra algo test", "[map]") {
json data = load_test_data("./tests/dijkstra.json");
for(auto &test : data) {
Matrix expected = test["expected"];
Map map(test["input"],
test["walls"],
test["limit"]);
map.make_paths();
Matrix &paths = map.paths();
if(paths != expected) {
println("ERROR! ------");
dump_map("EXPECTED", expected);
dump_map("RESULT", paths);
}
REQUIRE(paths == expected);
}
}
TEST_CASE("bsp algo test", "[map]") {
Map map(50, 20);
map.generate();
map.dump();
}