The next little game in the series where I make a fancy rogue game.
 
 
 
 
 
 
roguish/tests
Zed A. Shaw 43fb60ebaa Removed the ambient sound until I can redesign it. 6 months ago
..
ansi_parser.cpp Now have a working config manager that can exist in the world properly. 6 months ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 6 months ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 6 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 6 months ago
dbc.cpp Initial commit that has most of what I need. 7 months ago
dijkstra.json Dijkstra thing is working on a sample map. 7 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 6 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 7 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 7 months ago
save.cpp Kind of working save now, but does have problems with dead things. 6 months ago
sound.cpp Removed the ambient sound until I can redesign it. 6 months ago