The next little game in the series where I make a fancy rogue game.
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roguish/panel.cpp

64 lines
1.3 KiB

#include "panel.hpp"
#include "dbc.hpp"
void Panel::resize(int w, int h) {
$dirty = true;
width = w;
height = h;
$screen = Screen(width, height);
}
void Panel::set_renderer(Component renderer) {
$dirty = true;
$component = renderer;
}
void Panel::add(Component child) {
dbc::pre("must set_renderer first", $component != nullptr);
$dirty = true;
$component->Add(child);
}
void Panel::render() {
$dirty = true;
if(must_clear) $screen.Clear();
Render($screen, $component->Render());
}
const std::wstring& Panel::to_string() {
if($dirty) {
std::string as_text = $screen.ToString();
$screenout = $converter.from_bytes(as_text);
$dirty = false;
}
return $screenout;
}
void Panel::mouse_click(ftxui::Mouse::Button btn, Point pos) {
ftxui::Mouse mev{
.button=btn,
.motion=ftxui::Mouse::Motion::Pressed,
.x=int(pos.x), .y=int(pos.y)
};
$component->OnEvent(ftxui::Event::Mouse("", mev));
}
void Panel::mouse_release(ftxui::Mouse::Button btn, Point pos) {
ftxui::Mouse mev{
.button=btn,
.motion=ftxui::Mouse::Motion::Released,
.x=int(pos.x), .y=int(pos.y)
};
$component->OnEvent(ftxui::Event::Mouse("", mev));
}
const Screen& Panel::screen() {
return $screen;
}
void Panel::key_press(ftxui::Event event) {
$component->OnEvent(event);
}