The next little game in the series where I make a fancy rogue game.
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roguish/tests/matrix.cpp

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3.1 KiB

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "config.hpp"
#include "matrix.hpp"
#include "rand.hpp"
#include "components.hpp"
#include <nlohmann/json.hpp>
#include <fstream>
using namespace nlohmann;
using namespace fmt;
using std::string;
using matrix::Matrix;
TEST_CASE("basic matrix iterator", "[matrix]") {
std::ifstream infile("./tests/dijkstra.json");
json data = json::parse(infile);
auto test = data[0];
Matrix walls = test["walls"];
// tests going through straight cells but also
// using two iterators on one matrix (or two)
matrix::each_cell cells{walls};
cells.next(); // kick it off
size_t row_count = 0;
for(matrix::each_row it{walls};
it.next(); cells.next())
{
REQUIRE(walls[cells.y][cells.x] == walls[it.y][it.x]);
row_count += it.row;
}
REQUIRE(row_count == walls.size());
{
// test getting the correct height in the middle
row_count = 0;
matrix::in_box box{walls, 2,2, 1};
while(box.next()) {
row_count += box.x == box.left;
walls[box.y][box.x] = 3;
}
matrix::dump("2,2 WALLS", walls, 2, 2);
REQUIRE(row_count == 3);
}
{
matrix::dump("1:1 POINT", walls, 1,1);
// confirm boxes have the right number of rows
// when x goes to 0 on first next call
row_count = 0;
matrix::in_box box{walls, 1, 1, 1};
while(box.next()) {
row_count += box.x == box.left;
}
REQUIRE(row_count == 3);
}
}
inline void random_matrix(Matrix &out) {
for(size_t y = 0; y < out.size(); y++) {
for(size_t x = 0; x < out[0].size(); x++) {
out[y][x] = Random::uniform<int>(-10,10);
}
}
}
TEST_CASE("thash matrix iterators", "[matrix]") {
for(int count = 0; count < Random::uniform<int>(10,30); count++) {
size_t width = Random::uniform<size_t>(1, 100);
size_t height = Random::uniform<size_t>(1, 100);
Matrix test(width, matrix::Row(height));
random_matrix(test);
// first make a randomized matrix
matrix::each_cell cells{test};
cells.next(); // kick off the other iterator
for(matrix::each_row it{test};
it.next(); cells.next())
{
REQUIRE(test[cells.y][cells.x] == test[it.y][it.x]);
}
}
}
TEST_CASE("thrash box iterators", "[matrix]") {
for(int count = 0; count < 20; count++) {
size_t width = Random::uniform<size_t>(1, 25);
size_t height = Random::uniform<size_t>(1, 33);
Matrix test(height, matrix::Row(width));
random_matrix(test);
// this will be greater than the random_matrix cells
int test_i = Random::uniform<size_t>(20,30);
// go through every cell
for(matrix::each_cell target{test}; target.next();) {
PointList result;
// make a random size box
size_t size = Random::uniform<int>(1, 33);
matrix::in_box box{test, target.x, target.y, size};
while(box.next()) {
test[box.y][box.x] = test_i;
result.push_back({box.x, box.y});
}
for(auto point : result) {
REQUIRE(test[point.y][point.x] == test_i);
test[point.y][point.x] = 10; // kind of reset it for another try
}
}
}
}