The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map. 10 months ago
scripts Initial commit that has most of what I need. 10 months ago
tests Dijkstra thing is working on a sample map. 10 months ago
.gitignore Initial commit that has most of what I need. 10 months ago
LICENSE Initial commit 10 months ago
Makefile Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 10 months ago
README.md Initial commit 10 months ago
dbc.cpp Initial commit that has most of what I need. 10 months ago
dbc.hpp Initial commit that has most of what I need. 10 months ago
fsm.hpp Initial commit that has most of what I need. 10 months ago
main.cpp Dijkstra thing is working on a sample map. 10 months ago
map.cpp Dijkstra thing is working on a sample map. 10 months ago
map.hpp Fixed the bug that made walls not receive the algorithm. 10 months ago
meson.build Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 10 months ago
status.txt Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 10 months ago

README.md

roguish

The next little game in the series where I make a fancy rogue game.