assets
Now have a basic prototype lighting system.
1 month ago
scratchpad
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
scripts
A bit more cleanup, but still looking for more organization.
3 months ago
tests
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2 months ago
wraps
The json output is a problem but I don't even use it.
2 months ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
2 months ago
.gitignore
Ignore more irrelevant things.
3 months ago
.tarpit.json
Ignore more irrelevant things.
3 months ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
3 months ago
LICENSE
Initial commit
3 months ago
Makefile
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2 months ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
3 months ago
ansi_parser.cpp
Now have a basic prototype lighting system.
1 month ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2 months ago
ansi_parser.rl
Now have a basic prototype lighting system.
1 month ago
collider.cpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2 months ago
collider.hpp
Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
2 months ago
color.hpp
Color is now in one nice location.
2 months ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
components.hpp
Quick hack to test finding a better light. If you find the gold you get a better light.
1 month ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 months ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2 months ago
dbc.cpp
Initial commit that has most of what I need.
3 months ago
dbc.hpp
Initial commit that has most of what I need.
3 months ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2 months ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
3 months ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
3 months ago
gui.cpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
1 month ago
gui.hpp
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
1 month ago
main.cpp
Quick hack to test finding a better light. If you find the gold you get a better light.
1 month ago
map.cpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
1 month ago
map.hpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
1 month ago
meson.build
Start of image to ansi converter.
2 months ago
panel.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
panel.hpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2 months ago
rand.cpp
Just wrote my own entity system to figure it out.
3 months ago
rand.hpp
Just wrote my own entity system to figure it out.
3 months ago
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
1 month ago
save.cpp
More notes on the next things to do.
2 months ago
save.hpp
More notes on the next things to do.
2 months ago
sound.cpp
Rendering code stripped out of the GUI code.
2 months ago
sound.hpp
Rendering code stripped out of the GUI code.
2 months ago
status.txt
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
1 month ago
systems.cpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
1 month ago
systems.hpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
1 month ago
tser.hpp
The json output is a problem but I don't even use it.
2 months ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2 months ago