The next little game in the series where I make a fancy rogue game.
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roguish/matrix.cpp

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602 B

#include "matrix.hpp"
#include "constants.hpp"
#include <fmt/core.h>
using namespace fmt;
void matrix_dump(const std::string &msg, Matrix &map, int show_x, int show_y) {
println("----------------- {}", msg);
for(size_t y = 0; y < map.size(); y++) {
for(size_t x = 0; x < map[y].size(); x++) {
int col = map[y][x];
if(int(x) == show_x && int(y) == show_y) {
print("{:x}<", col);
} else if(col == WALL_PATH_LIMIT) {
print("# ");
} else if(col > 15) {
print("* ");
} else {
print("{:x} ", col);
}
}
print("\n");
}
}