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33 lines
759 B
33 lines
759 B
#include <fmt/core.h>
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#include <filesystem>
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#include "panel.hpp"
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#include "color.hpp"
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#include "render.hpp"
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#include "dbc.hpp"
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#include <SFML/Graphics/Image.hpp>
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using namespace fmt;
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using namespace std;
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int main(int argc, char *argv[]) {
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dbc::check(argc == 2, "USAGE: img2ansi <image_file>");
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string image_file(argv[1]);
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println("LOADING IMAGE: {}", image_file);
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// load the image from argv
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sf::Image image;
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image.loadFromFile(image_file);
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// create a grid panel to hold the cells
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Panel panel(40,40, 0, 0, true);
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// divide the image into cells
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// for each cell:
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// get the color
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// calculate value
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// find character that's closest
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// write to panel/canvas with ftxui
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// display in sfml window with renderer
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}
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