The next little game in the series where I make a fancy rogue game.
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roguish/tests/pathing.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "pathing.hpp"
using namespace fmt;
using namespace nlohmann;
using std::string;
json load_test_pathing(const string &fname) {
std::ifstream infile(fname);
return json::parse(infile);
}
TEST_CASE("dijkstra algo test", "[pathing]") {
json data = load_test_pathing("./tests/dijkstra.json");
for(auto &test : data) {
Matrix expected = test["expected"];
Matrix walls = test["walls"];
int limit = test["limit"];
Pathing pathing(walls[0].size(), walls.size(), limit);
pathing.$input = test["input"];
REQUIRE(pathing.INVARIANT());
pathing.compute_paths(walls);
REQUIRE(pathing.INVARIANT());
REQUIRE(pathing.$paths == expected);
}
}