The next little game in the series where I make a fancy rogue game.
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roguish/tests/panel.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <ftxui/screen/terminal.hpp> // for ColorSupport, Color, Palette16, Palette256, TrueColor
#include <ftxui/dom/elements.hpp> // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element
#include "panel.hpp"
#include "ansi_parser.hpp"
using namespace ftxui;
using namespace fmt;
using std::string;
void test_ansi_parsing(Panel &panel) {
sf::Color default_fg(0,0,0);
sf::Color default_bg(100,100,100);
// this sets the Truecolor so need to do it first
ANSIParser ansi(default_fg, default_bg);
bool good = ansi.parse(panel.to_string(),
[&](sf::Color color, sf::Color bgcolor){
// ignore color
},
[&](wchar_t ch) {
// ignore char
});
REQUIRE(good == true);
}
TEST_CASE("can render a simple text panel", "[panel]") {
ftxui::Terminal::SetColorSupport(ftxui::Terminal::Color::TrueColor);
Panel text_panel(0, 0, 20, 5);
bool show_modal = false;
auto buttons = Container::Horizontal({
Button("OK", [&]{ show_modal = false; }),
Button("CANCEL", [&]{ show_modal = false; }),
});
auto text_box = Renderer([buttons]{
return hbox({
hflow(
vbox(text("I AM TEXT")),
buttons->Render()
)});
});
text_panel.set_renderer(text_box);
text_panel.add(buttons);
text_panel.resize(10,10);
text_panel.render();
test_ansi_parsing(text_panel);
const Screen &screen = text_panel.screen();
REQUIRE(screen.dimx() == 10);
REQUIRE(screen.dimx() == 10);
}
TEST_CASE("can render a simple grid panel", "[panel]") {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
Panel grid_panel(20, 20, 20, 5, true);
auto text_box = Renderer([]{
return hbox({
hflow(vbox(text("I AM TEXT")))});
});
grid_panel.set_renderer(text_box);
grid_panel.resize(10,10);
grid_panel.render();
test_ansi_parsing(grid_panel);
}