The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
roguish/tests/gui.cpp

41 lines
1.1 KiB

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include "gui.hpp"
#include "map.hpp"
#include "dinkyecs.hpp"
#include "worldbuilder.hpp"
#include "save.hpp"
#include "systems.hpp"
#include "collider.hpp"
#include "components.hpp"
using namespace fmt;
using namespace components;
using std::string;
TEST_CASE("load a basic gui run but don't loop", "[render]") {
DinkyECS::World world;
save::load_configs(world);
Map game_map(40, 40);
WorldBuilder builder(game_map);
builder.generate();
const auto &config = world.get_the<MapConfig>();
// configure a player as a fact of the world
Player player{world.entity()};
world.set_the<Player>(player);
world.set<Position>(player.entity, {game_map.place_entity(0)});
world.set<Motion>(player.entity, {0, 0});
world.set<Combat>(player.entity, {100, 10});
world.set<Tile>(player.entity, {config.PLAYER_TILE});
world.set<Inventory>(player.entity, {5});
world.set<LightSource>(player.entity, {6,1});
spatial_map collider;
world.set_the<spatial_map>(collider);
System::init_positions(world);
GUI gui(world, game_map);
gui.main(true); // runs once
}