The next little game in the series where I make a fancy rogue game.
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#pragma once
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#include <vector>
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typedef std::vector<int> MatrixRow;
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typedef std::vector<MatrixRow> Matrix;
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/*
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* Just a quick thing to reset a matrix to a value.
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*/
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inline void matrix_assign(Matrix &out, int new_value) {
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for(auto &row : out) {
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row.assign(row.size(), new_value);
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}
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}
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