The next little game in the series where I make a fancy rogue game.
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roguish/scratchpad
Zed A. Shaw 19b8bf1850 Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 1 month ago
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ansi_parser_normal.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2 months ago
ansi_parser_scanner.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2 months ago
collider.cpp Very basic collision and combat to work out the idea and a logging system on the left. 2 months ago
flecstest.cpp Just wrote my own entity system to figure it out. 3 months ago
img2ansi.cpp Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 1 month ago
testragel.cpp Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago
testragel.rl Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago