The next little game in the series where I make a fancy rogue game.
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roguish/inventory.hpp

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526 B

#pragma once
#include "lights.hpp"
#include <nlohmann/json.hpp>
#include <fmt/core.h>
namespace components {
using namespace nlohmann;
using lighting::LightSource;
struct InventoryItem {
int count;
json data;
};
struct Inventory {
int gold;
LightSource light;
std::vector<InventoryItem> items;
size_t count() { return items.size(); }
void add(InventoryItem item);
bool decrease(size_t at, int count);
InventoryItem& get(size_t at);
void erase_item(size_t at);
};
}